Item - Icecrown Reputation Ringthe healerr Effect 我是戒...

ISSUU - Jump - a Lemmings of he Light anniversary magazine by Anneke Sinnema
Jump - a Lemmings of he Light anniversary magazine
Jump - a Lemmings of he Light anniversary magazine
An anniversary magazine made to celebrate 5 years of a World of Warcraft guild.Learn This or Wipe & Index page
It is currently Wed Apr 15,
The first batch of BlizzCon 2015 tickets will go on sale Wednesday, April 15 at 7 p.m. PDT through Eventbrite—visit www. for a chance to buy yours.
Off topic discussions open to all registered users.
Moderator:
416 Topics
3114 Posts
Last post by
on Sat Mar 07,
Report any problems with the forums here.
Moderator:
Last post by
on Sun Jun 09,
Post applications here.
Moderator:
155 Topics
Last post by
on Sun May 27,
Who is online
In total there are 4 users online :: 1 registered, 0 hidden and 3 guests (based on users active over the past 30 minutes)Most users ever online was 67 on Tue May 15,
am Registered users: Google [Bot]
Legend: , , ,
Statistics
Total posts 34638 & Total topics 6554 & Total members 477 & Our newest member
Blizzard News
The first batch of BlizzCon 2015 tickets will go on sale Wednesday, April 15 at 7 p.m. PDT through Eventbrite.
If you’re going to try for tickets, you might want to check out the
of the BlizzCon website or read our . Please note you’ll have 8 minutes to complete the purchasing process, and you have until August 14 to edit attendee information.
If you don’t get tickets tomorrow, a second batch will go on sale Saturday, April 18 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit
will go on sale Wednesday, April 22 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.
BlizzCon 2015 will take place November 6 and 7 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official .
A Bit o’ Good Goody Bag News
If you can’t make it to the show in person, this year there’ll be a whole new way to bring a piece of the BlizzCon experience home: For the first time ever, Virtual Ticket buyers will have the option to purchase a BlizzCon Goody Bag of their own. Supplies will be limited, and some regional restrictions will apply—we’ll share additional information closer to the Virtual Ticket’s launch, so keep an eye
in the months ahead.
*NEW FOR 2015* Ticket Delivery and Making Name Changes
Keep in mind that ticket buyers have until August 14 to change the names on each ticket they’ve purchased. That means:
For ticket buyers: If you bought tickets through Eventbrite and reassign them to someone else, make sure you tell the person you assigned it to previously that their ticket has been reassigned and will no longer grant entry to the show.
For people who received tickets: If someone else bought tickets for you, double-check with them that your ticket is still in your name after the name-change deadline rolls around (August 14).
IMPORTANT: In order to pick up a badge at BlizzCon, the name on your ticket must match the name on your photo ID, as well as the name assigned to the ticket in the ticketing system.
That means if the ticket was reassigned to someone else without your knowledge and you show up to BlizzCon anyway, we won’t be able to give you a badge—so be careful when acquiring a ticket from a source you don’t know and trust.
One other important change for ticket buyers: This year, you’ll be able to access and reprint your tickets at any time through your Eventbrite account. That means no more waiting around for us to send out a badge email, and no need to worry if you or your attendees lose that email or they get caught in your Spam filter.
BlizzCon 2015 tickets go on sale Wednesday, April 15 at 7 p.m. PT and Saturday, April 18 at 10 a.m. through . Good luck, and we look forward to seeing everyone there!
As we get started testing Patch 6.2 on our public test realms, we’re looking forward to discussing all of the new features and content coming to World of Warcraft. First up, we’re excited to present Timewalking.
In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.
A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up. That’s right, when you Timewalk through Utgarde Pinnacle, take down King Ymiron, and loot his , it will scale up to an item level appropriate for use at your level.
Courage comes in several shades of red.
Over the coming weeks, we’ll test Timewalking on the PTR in the following dungeons:
Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.
Patch 6.2 PTR testing is underway! You can get started testing with us by . Once you've had a chance to try out the patch, visit our
to talk about your experiences. To report any issues or errors, use the in-game Submit Bug feature (found under Game Menu & Help & Submit Bug) or visit the .
Patch 6.2 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test patches before it has been released on live realms. If you'd like to help test and provide feedback, you can start by . Once you've had a chance to try things out, visit the
forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -& Help -& Submit Bug) or by visiting the
Text in red means it's newly added or has changed since the last update.
Crossed out means the change has been reverted since the last update.
PTR Disclaimer
Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.
New information for features that are still in-development will be added as it becomes available.
Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.
Table of Contents
World of Warcraft Patch 6.2.0 PTR
Updated: April 13, 2015.
New Content
Zone Unlocked: The Invasion of Tanaan Jungle
It's time to take the fight back to The Iron Horde in Tanaan Jungle!
Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest.
New daily quests are available in Tanaan to acquire shipyard resources and more.
Open-world questing with rare creatures and hidden treasures scattered throughout the zone.
More information will be added as development continues.
New Garrison Feature: Shipyard and Naval Missions
Characters with a level 3 garrison can now construct a Shipyard.
To begin the path to construct a Shipyard, report to your Garrison and accept the “War Council” quest.
Build ships in your Shipyard and dispatch them on new Naval Missions.
More information will be added as development continues.
Naval Missions
Naval Missions are still early in development. More information will be added as it becomes available.
New Raid: Hellfire Citadel
Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and stop the impending invasion of Azeroth!
Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.
Keep an eye out for more information on testing dates and times!
New Dungeon Difficulty: Mythic
Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.
Mythic Dungeons are on a weekly lockout, and drop gear that's item level 680 with a chance for boss at the end to drop loot that's item level 700.
More information will be added as development continues.
Adventure Guide
An evolution of the Dungeon Journal, the Adventure Guide provides a wealth of information on what to see or do for the character.
More information will be added as development continues.
Legendary Ring Quest Line
Finish the Legendary Ring!
More information will be added as development continues.
General Changes
Creatures and NPCs
Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.
World Environment and Events
Darkmoon Faire
New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.
Raids and Dungeons
A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under .
Challenge Mode
Completing a Challenge Mode daily quest now awards item level 680 gear (up from item level 660).
Level 100 characters engaging in PvP combat now have the following gear changes.
All Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
Non-PvP gear above item level 715 will scale down to 715 in PvP combat.
PvP gear above item level 715 Remains unaffected and will not be capped in PvP combat.
Collections
New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!
Argent Warhorse should now display correctly in the Mount Journal.
Apexis Crystals no longer have a cap.
Achievements
Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.
Death Knight
Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.
Frost Strike now deals 20% more damage.
Howling Blast now deals 20% more damage.
Obliterate's damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.
Necrosis now deals 17% less damage.
Glyph of Icy Runes has been removed.
Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
Thrash now deals 10% more damage.
Mastery: Total Eclipse has reduced in effectiveness by 5%.
Rake now deals 10% more damage.
Rip now deals 10% more damage.
Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
Healing Touch no longer cancels Bear Form for Guardian Druids.
Savage Defense now also reduces physical damage taken by 25%.
Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
Force of Nature's summoned Treant now deals 100% more damage.
Glyph of Untamed Stars is now automatically learned at level 75.
Aspect of the Fox has been removed.
Marksmanship
Aimed Shot now deals 15% more damage.
Mastery: Essence of the Viper has increased in effectiveness by 19%.
Explosive Shot now deals 15% less damage.
Serpent Sting no longer deals an initial &tick& of damage when the periodic effect is first applied.
A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.
Amplify Magic has been removed.
Mastery: Mana Adept has reduced in effectiveness by 6%.
Arcane Missles now deals 10% more damage.
Mastery: Icicles is now 13% more effective.
Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).
Blackout Kick now deals 30% less damage.
Provoke now has a 30 yard range (down from 40 yards).
Tiger Palm now deals 30% less damage.
Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.
Brewmaster
Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.
Windwalker
Fists of Fury now deals 30% less damage.
Hurricane Strike now deals 30% less damage.
Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).
Chi Explosion now deals 30% less damage for Windwalker Monks.
Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).
Retribution
Mastery: Hand of Light has reduced in effectiveness by 6%.
Mastery: Mental Anguish has been reduced in effectiveness by 10%.
Shadowform no longer applies its visual effect to the Priest's mount.
Glyph of Shadowy Friends now extends Shadowform's visual effect to the Priest's mount in addition to non-combat pets.
Eviscerate now deals 10% more damage.
Sinister Strike now deals 10% more damage.
Assassination
Envenom now deals 10% more damage.
Mutilate now deals 10% more damage.
Mastery: Main Gauche has increased in effectiveness by 10%.
Killing Spree no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is crowd-controlled.
Mastery: Executioner has decreased in effectiveness by 8%.
Backstab now deals 20% more damage.
Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).
Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.
Elemental Overload now increases multistrike damage by 20% (down from 35%).
Restoration
Chain Heal now heals for 25% more.
Riptide no longer increases Chain Heal's effectiveness by 25% on the primary target.
Corruption now deals 12% more damage.
Shadow Bolt now deals 25% less damage.
Affliction
Agony now deals 12% more damage.
Unstable Affliction now deals 12% more damage.
Demonology
Mastery: Master Demonologist has decreased in effectiveness by 4%.
Chaos Wave now deals 25% less damage.
Doom now deals 25% less damage.
Hand of Gul’dan now deals 25% less damage.
Soul Fire now deals 25% less damage.
Touch of Chaos now deals 25% less damage.
Defensive Stance now decreases damage taken by 25% (up from 20%).
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1.2. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
The latest batch of hotfixes are listed below. Previous hotfixes have been compiled by category to provide a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.2.
Tags may be added to some hotfixes to denote a special condition.
[Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
[Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.
Patch 6.1.2 Information
Patch 6.1.0 Information
Raids and Dungeons
Blackrock Foundry
The health and damage scaling of aspects of several encounters on Normal and Heroic difficulties have been adjusted to make them less punishing for smaller raid groups, to account for reduced availability of external cooldowns and the larger relative portion of the group that must deal with certain mechanics. Overall, these changes should make the encounters easier for groups with closer to 10 raiders, while having little noticeable effect for groups with closer to 30 players.
Stone Breath now deals up to 20% less damage on Normal and Heroic difficulties.
The Blast Furnace
Foreman Feldspar, Security Guards, Bellows Operators, Firecallers, and Engineers now have up to 15% less health on Normal and Heroic difficulties.
The damage over time dealt by the Impaled effect has been reduced by up to 30% on Normal and Heroic difficulties.
Blackhand now has up to 10% less health on Normal and Heroic difficulties.
Raids and Dungeons
Blackrock Foundry
Blackhand's Marked for Death ability should no longer target players that just got knocked away with Shattering Smash if there are other available targets.
Conquest Catch-Up Cap Changes
Conquest catch-up cap received a change to how it's calculated that should result in a roughly 50% increase to the catch-up portion of the cap.
The formula used to calculate a player’s catch-up cap is now: &Number of weeks passed in the season& × 1500 - &Total amount of Conquest earned this season&
Further information on this change could be found in the forum thread titled: .
Players can no longer delete WoW Token letters in the mailbox if it still has gold attached.
Fixed an issue where whispers were not working correctly from the Mobile Armory chat client.
World of Warcraft Patch 6.1.2, Consolidated Hotfixes
Table of Contents
General Changes
Garrisons, Followers, and Outposts
Summoned Bosses
Teluur should no longer incorrectly despawn while in combat with the player after being summoned.
Legendary Ring Quest Line
An Inside Job: Fixed an issue where Garona may sometimes fail to eliminate a target.
Reverse Piracy: Fixed an issue where the map marker for Stolen Sha'tari Vault was not updated correctly after defeating The Iron Maidens.
Striking Back (Dun Morogh): Repaired Bomber should now correctly fly over Ironforge Airfield and allow players to complete the quest.
Raids and Dungeons
Blackrock Foundry
The Blast Furnace
Furnace Engineers should now throw a bomb at players roughly every 6 seconds. Throw Bomb is now instant-cast, but the range is now 40 yards (down from 50 yards). These changes are intended to diminish the relative benefit of having two or more priests, compared to one or none: Mind Control allows for more controlled targeting of the Bombs, but does not speed up the phase as a whole.
Reduced the health of Heat Regulators.
The Iron Maidens
The Iron Maidens should no longer incorrectly trigger a Dreadnaught phase if they reach 100 Energy and 20% health at around the same time.
Blackhand's Marked for Death ability should no longer target players that just got knocked away with Shattering Smash if there are other available targets.
Fixed an issue that was causing Blackhand's Slag Bombs to incorrectly explode instantly and the Slagged debuff to incorrectly persist on a character.
Blackhand's health has been reduced by 5% on Mythic difficulty.
Blackhand's Massive Shattering Smash ability now deals 25% less damage on Mythic difficulty.
Iron Soldiers' health has been reduced by 15% on Mythic difficulty.
Throne of Thunder
Durumu the Forgotten: Fixed an issue where the cones of light may incorrectly spawn high above ground during the Light Spectrum phase.
Dragon Soul
Warmaster Blackhorn: Fixed an issue that could cause the encounter to not drop loot if Goriona was damaged too quickly during the transition to Stage Two.
Conquest Catch-Up Cap Changes
Conquest catch-up cap received a change to how it's calculated that should result in a roughly 50% increase to the catch-up portion of the cap.
The formula used to calculate a player’s catch-up cap is now: &Number of weeks passed in the season& × 1500 - &Total amount of Conquest earned this season&
Further information on this change could be found in the forum thread titled: .
Collections
, we have increased the power of Heirloom for levels 91-100. This change is intended to help Heirlooms be more competitive relative to Draenor dungeon gear.
Fruit Basket should no longer incorrectly have a chance to trigger trinket effects.
Checkered Flag's mount speed bonus no longer works while inside of an instance such as dungeons, raids, Arenas, or Battlegrounds.
Primal Gladiator's Medallion of Adaptation should now convert into the correct faction version for characters that had undergone a Paid Faction Change.
Players can no longer delete WoW Token letters in the mailbox with gold attached.
Fixed an issue where whispers were not working correctly from the Mobile Armory chat client.
Fixed an issue that could cause Mistweaver Monks that had undergone a Paid Character Boost to deal less damage than intended while in the process of unlocking skills and abilities.
Fixed an issue that could cause looping flight paths used for quests to not work correctly.
Racial Abilities
Shadowmeld should now correctly drop the character from combat if another party member is in combat while in an Arena, Battleground, Rated Battleground, or outdoor PvP zone.
Armor Sets
Tier-17 4-piece set bonus for Feral Druids should now correctly have a chance to trigger from Multistrikes.
For this week’s Community Spotlight, we recently came across an outstanding piece of fan art, and reached out to learn more about it and the artist, Jorcerca.
Q: What would you say was the impetus for this piece?
A: Most importantly, the design of World of Warcraft. WoW is one of the most awesome, innovative and creative games in the world.
Q: How long does a work like this take you to complete?
A: I usually allow one week to make an illustration like this one. I don’t spend the whole week on it, but it actually takes a total of five to seven hours.
Q: From where do you take your inspiration?
A: I was inspired by several works, and I like to make concept art for games. I look a lot at Blizzard art for Warcraft, Diablo, and StarCraft, and I also like a lot of the art and design in other games, and particularly console games. Additionally, I have a list of several artists that I follow, and their works inspire me to create.
Q: What’s your gameplay history?
A: Warcraft… well, actually I think a little of everything. I started out playing Warcraft II, and then I played Warcraft III, and then I entered the World of Warcraft and it was love at first sight!
Q: What would you add to WoW, if you could?
A: This question is so difficult! I think I’d want add something that could go on to be a new race of characters. I think it would be very cool if they were a race of aquatic characters … but that’s all I’ve got so far on the concept!
“Lich King – Empire of the Blizzard” by Jorcerca the Wolf
A big thanks to Jorcera from all of us at Blizzard for sharing his talents with us. If you’ve seen a great piece of fan art lately, e-mail us at
and tell us all about it.
New S.E.L.F.I.E. Camera Screenshot Gallery
We’ve selected some of our favorite screenshots featuring the S.E.L.F.I.E. Camera and created .
for a chance to be featured in future updates!
New Blizzard Art
We've added more pieces to our . Have a look at assorted pieces of stunning artwork that reveal an all-new look at the wonders of the Warcraft universe.
New World of Warcraft Comic
Last but not least, we've added a new community comic to our
submitted by Arthur E. Orneck (Arturis).
by the end of each month to be considered. Don’ eternal fame for your art are only a few panels away!
Before BlizzCon(R) begins, spend an evening hanging out with developers, artists, and other folks from Blizzard at a special pre-show dinner to benefit
(CHOC), taking place at the Hilton Anaheim Hotel on Thursday, November 5 at 6:30 p.m. PDT.
Approximately 200 tickets to this exclusive event will go on sale Wednesday, April 22 at 7 p.m. PDT at , priced at $750 each (plus appli limit 2 per household). Blizzard Entertainment will donate the proceeds to
(CHOC), and you’ll get a chance to enjoy:
Dinner and an opportunity to converse with some of the people behind your favorite Blizzard games
A signed print featuring Blizzard Entertainment artwork
One BlizzCon 2015 ticket (a $199 USD value)
BlizzCon goody bag containing commemorative swag (contents to be announced)
BlizzCon Virtual Ticket
The opportunity to forge some epic BlizzCon memories
Check out the
for more details, and visit
on April 22 at 7 p.m. to buy tickets. We hope to see you there, and thanks in advance for lending your support to this great cause!
The WoW Token is almost here, and we’ve put together an overview to show you how it works. Check out the video below for a closer look at the process of acquiring and trading Tokens and gold.
You can learn more about WoW Tokens in our original
Watch legendary Hollywood blacksmith Tony Swatton (of Man at Arms) stoke the fires of his forge to bring the hellacious weapon Gorehowl to life — only to unleash its fearsome power on some unsuspecting foes. Ouch!
Do you have a favorite weapon you’d like to see emerge from the forge? Share yours with us in the comments below.
Update: The WoW Token will be going live in the Americas region (North America, Latin America, Australia, and New Zealand) on April 7 when maintenance concludes, at approximately 10 a.m. PDT. The WoW Token will be available for $20 USD/$25 AUD from the in-game Shop, and will be set at a starting price of 30,000 gold in the Auction House across the Americas region. From that point forward, the gold price will automatically fluctuate based on player supply and demand. To start we’ll be limiting the number of Token purchases to 10 within a 30-day period, but this limit may be adjusted over time. While Tokens will be available immediately from the Shop, please note that there may be a delay before Tokens put up for sale on the Auction House become available for purchase with gold.
We’ll announce additional regional details closer to the launch of the WoW Token in other regions.
Update 4/7: We’ve significantly raised the limit of WoW Tokens that can be purchased from the Auction House for gold within a 30-day period. The limit of 10 Token purchases from the Shop per 30-days remains in effect as we continue to monitor the system.
Q: Can I redeem WoW Tokens for game time if I currently have a recurring subscription?
A: Yes, you can redeem WoW Tokens while you have an active recurring subscription—there’s no need to suspend your subscription or resubscribe. Your recurring subscription will automatically pause when your currently paid-for subscription period ends (e.g. for monthly subscribers, at the end of your current 30-day period), and all redeemed WoW Token game time will be applied next. Note that you can have multiple WoW Tokens redeemed on your account at any given time. Once any accumulated WoW Token game time expires, your recurring subscription will automatically pick up where it left off.
The recently announced
is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.
WoW Token Rollout
We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.
Region-wide Exchange
As discussed in our , each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.
Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.
Going for Gold
Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.
We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.
Remember that time we laughed until we cried? To us, it was like it was yesterday. In case you missed the fun, we’ve pulled together our April Fools’ pranks so that we can reminisce together on the front porch of life with a cool glass of —It gives you IDEAS!(TM)
(Heroes of the Storm)
We hope you’ve enjoyed our April Fools’ jokes this year. If you want to continue your sentimental journey, you can check out our
for a (nearly) complete list of Blizzard jokes from the past.
We’ll see you again next year!}

我要回帖

更多关于 icecrown 的文章

更多推荐

版权声明:文章内容来源于网络,版权归原作者所有,如有侵权请点击这里与我们联系,我们将及时删除。

点击添加站长微信