lui怎么将任务竞技场框体羊变大

lui 蘑菇界面优化版 怎么设置血条颜色_百度知道
lui 蘑菇界面优化版 怎么设置血条颜色
想请问,那多显眼啊,而这个插件的血条是暗红,进副本就OVER了,你攻击的目标和没有攻击的目标颜色都极为相似,视频里的好多血条都是亮绿色,难以分辨啊,我是T啊求高手指教!!
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蘑菇----LUI---单位框体----玩家(左边头像,右边是目标头像需要另外设置)---里面找到血量选项可调节颜色和细节
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& & & &最近一直在学习 WPF,看着别人做的WPF程序那么漂亮,眼红啊~ 很多漂亮的程序都是无边框的。于是无边框窗口操作就是最重要的了。无边框窗口的操作一直以来相关的资料就很少。WPF 下的就更少了,有的大多是无边框窗体的移动。在得到群里高人的指点,再查了一些资料之后,终于把问题解决了。
& & & 废话不多说,直接来看看如何实现吧!其实现原理很简单:拦截并处理 Windows 消息:WM_NCHITTEST。
& & & WPF 处理 Windows 消息的模式和 WinForm 不一样了。Window 类里没有 WndProc 函数了,想要截取 Windows 消息必须借助 HwndSource 添加 Hook。
protected override void OnSourceInitialized(EventArgs e)
base.OnSourceInitialized(e);
HwndSource hwndSource = PresentationSource.FromVisual(this) as HwndS
if (hwndSource != null)
hwndSource.AddHook(new HwndSourceHook(this.WndProc));
protected virtual IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
return IntPtr.Z
& & OK,WndProc 注册完成之后就可以通过 WndProc 函数完成对Windows消息的处理了。可以发现,这里的 WndProc 和标准的 Win32 消息循环很像,只是多了一个 ref bool handled 参数,对于该参数MSDN是这样说明的:指示该消息是否已处理的值。如果该消息已处理,请将值设置为&true;否则请将其设置为&false。&在下面我们将会使用到这个参数数。
private const int WM_NCHITTEST = 0x0084;
private readonly int agWidth = 12; //拐角宽度
private readonly int bThickness = 4; // 边框宽度
private Point mousePoint = new Point(); //鼠标坐标
protected virtual IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
switch (msg)
case WM_NCHITTEST:
this.mousePoint.X = (lParam.ToInt32() &0xFFFF);
this.mousePoint.Y = (lParam.ToInt32() && 16);
测试鼠标位置#region 测试鼠标位置
// 窗口左上角
if (this.mousePoint.Y - this.Top &= this.agWidth
&& this.mousePoint.X - this.Left &= this.agWidth)
return new IntPtr((int)HitTest.HTTOPLEFT);
// 窗口左下角
else if (this.ActualHeight + this.Top - this.mousePoint.Y &= this.agWidth
&& this.mousePoint.X - this.Left &= this.agWidth)
return new IntPtr((int)HitTest.HTBOTTOMLEFT);
// 窗口右上角
else if (this.mousePoint.Y - this.Top &= this.agWidth
&& this.ActualWidth + this.Left - this.mousePoint.X &= this.agWidth)
return new IntPtr((int)HitTest.HTTOPRIGHT);
// 窗口右下角
else if (this.ActualWidth + this.Left - this.mousePoint.X &= this.agWidth
&& this.ActualHeight + this.Top - this.mousePoint.Y &= this.agWidth)
return new IntPtr((int)HitTest.HTBOTTOMRIGHT);
// 窗口左侧
else if (this.mousePoint.X - this.Left &= this.bThickness)
return new IntPtr((int)HitTest.HTLEFT);
// 窗口右侧
else if (this.ActualWidth + this.Left - this.mousePoint.X &= this.bThickness)
return new IntPtr((int)HitTest.HTRIGHT);
// 窗口上方
else if (this.mousePoint.Y - this.Top &= this.bThickness)
return new IntPtr((int)HitTest.HTTOP);
// 窗口下方
else if (this.ActualHeight + this.Top - this.mousePoint.Y &= this.bThickness)
return new IntPtr((int)HitTest.HTBOTTOM);
else // 窗口移动
return new IntPtr((int)HitTest.HTCAPTION);
#endregion
return IntPtr.Z
& & &从上面的代码可以看出,工作原理很简单:截取 WM_NCHITTEST 消息,获得鼠标坐标,再在你希望的地方返回不同的消息以模拟鼠标的状态即可。需要注意的是,返回消息之前必须将handled 设为 true。告诉系统你已经处理过该消息,不然无效果。
&&& 关于 HitTest 是自定义的枚举类,里面包含了鼠标的各种消息。
1public enum HitTest:int
HTERROR = -2,
HTTRANSPARENT = -1,
HTNOWHERE = 0,
HTCLIENT = 1,
HTCAPTION = 2,
HTSYSMENU = 3,
HTGROWBOX = 4,
HTSIZE = HTGROWBOX,
HTMENU = 5,
HTHSCROLL = 6,
HTVSCROLL = 7,
HTMINBUTTON = 8,
HTMAXBUTTON = 9,
HTLEFT = 10,
HTRIGHT = 11,
HTTOP = 12,
HTTOPLEFT = 13,
HTTOPRIGHT = 14,
HTBOTTOM = 15,
HTBOTTOMLEFT = 16,
HTBOTTOMRIGHT = 17,
HTBORDER = 18,
HTREDUCE = HTMINBUTTON,
HTZOOM = HTMAXBUTTON,
HTSIZEFIRST = HTLEFT,
HTSIZELAST = HTBOTTOMRIGHT,
HTOBJECT = 19,
HTCLOSE = 20,
HTHELP = 21,
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(1)(4)(3)(5)(1)(1)(2)(1)(1)(1)(2)(1)(2)(5)(11)(16)(5)(4)(9)(16)(16)(13)(12)(37)(26)(26)(6)(5)(9)(10)(4)(29)(53)(63)(116)(2)(2)(4)(5)(1)(1)(1)魔兽世界的界面的所有框体怎么变大了
魔兽世界的界面的所有框体怎么变大了
我用的魔盒插件 比如这个东西 左右2边的狮子变大 长度变长 还有这个这个也变大了这些说话的什么的都变得比以前大怎么 变回去啊
界面里有个Ul插件 可以调整比例
相关知识等待您来回答
魔兽世界领域专家求助,用了lui2插件后换回魔盒结果所有框体变小_魔兽玩家吧_百度贴吧
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&签到排名:今日本吧第个签到,本吧因你更精彩,明天继续来努力!
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求助,用了lui2插件后换回魔盒结果所有框体变小收藏
变得这么小了怎么复原啊,大神们救命
1楼 09:47&|
求助!!!
收起回复2楼 09:49&|
貌似那个 调 分辨率的地方 有UI缩放什么的 你找找 我在家没魔兽也说不清
3楼 10:29&|
在选项里有个UI缩放·你调下就可以了~~
4楼 10:34&|
5楼 11:12&|
本吧贡献榜 登录百度帐号推荐应用
内&&容:使用签名档&&
为兴趣而生,贴吧更懂你。&或[WotLK]LUI V3国服集中讨论帖 [国服3.3.5更新后可直接下载官方V3.025版本使用] - 艾泽拉斯国家地理论坛 - [2355][f200]
:: [WotLK]LUI V3国服集中讨论帖 [国服3.3.5更新后可直接下载官方V3.025版本使用] ::
[WotLK]LUI V3国服集中讨论帖 [国服3.3.5更新后可直接下载官方V3.025版本使用]
[del][quote][size=110%][color=darkblue]国服3.22可用版本:V3.022[url]/filebox/down/fc/df1cb86cf9a6f3b000e63c[/url]以下常见问题均已修复,方便连帖都懒的看,改都懒的改的人 [s:37] [/color][/size][/quote][/del][quote][size=110%][color=darkblue]国服3.3可用版本(原版V3.025):[url]/downloads/info14130-LUIv3.html[/url] 点开&Other Files& 下载LUI V3.025版本 [/color]([color=darkred]PS:也可将之前所用版本V3.022(英文)直接用魔兽蘑菇等更新器将各单体插件更新至3.3后,再将下下来的原版3.025版Addons下的LUI文件夹直接替换旧版,基本可行,还能保留大部分以往配置[/color])[/size][/quote][collapse=LUI爱好者讨论群][quote]LUI 1群:(满)LUI 2群:(满)LUI 3群:[/quote][/collapse][b][size=130%][color=darkblue]Q&A[/color][/size][/b][b][color=darkblue]1.Q:安装问题:[/color][/b]A:1.打开WOW所在根目录,备份移走或删除已存在的&Interface&及&Wtf&文件夹。
2.解压缩下载下来的当前版本LUI v3.
3.将解压缩下来的&Interface&文件夹放置于你的WOW根目录
4.运行客户端.
5.出来Install按钮,点下重载即可。[color=darkred]PS:没有出来的话/rl一下,如果还没有检查下自己的驱动盘文件系统格式,如为Fat32,请转换下NTFS.方法:在“运行”中输入“CMD”打开“命令提示符”窗口,输入:“CONVERT F: /FS:NTFS”,其中“F:”则为你要选择转化的分区盘符,“/FS:NTFS”是把指定分区转换为NTFS格式。[/color] [b][color=darkblue]2.Q:如何更新?[/color][/b]A:升级版本,只要删除老的Interface,放进新的Interface文件夹即可。若出现错误,/RL一下之后再查看情况[color=darkred]PS:新版LUI V3.021—V3.03(开发中)涉及到大量配置重置问题,尤其是oUF、FX等其他插件和LUI的关联配置问题,遇到这种情况建议删除WTF[/color]
[b][color=darkblue]3.Q:LUI v3 设置面板如何打开[/color][/b]A:聊天框内输入 /lui回车或者微型菜单单击齿轮按钮进入[b][color=darkblue]4.Q: 我可以随意更新LUI中的各个单体插件吗?[/color][/b]A: 可以,国服版本如果哦出现某些单体问题报错较为严重,可替换老的3.1版本的单体插件来避免一些错误.[color=darkred]PS:目前FX计时条及一些其他单体插件未很好的与LUI控制台取消关联,所以一些设置无法保存的情况请暂且无视,等待新版本发布[/color][b][color=darkblue]5.Q: 头像上计时条字体无法显示,出现&?&[/color][/b]A: /FX 选择法术计时条,其设置窗口下方,字体设置处可选择字体[b][color=darkblue]6.Q: 位于我头像上方的计时条以及位于主动作条上方的冷却条..是什么插件?[/color][/b]A: 这个插件叫FortExorcist. 聊天框内输入 /fx 可以打开其设定面板.[b][color=darkblue]7.Q: 计时条和冷却条包含了太多的技能....有什么好的建议吗?[/color][/b]A: 输入 /fx 选择底部的 “计时条/冷却条 ”(spelltimer/cooldowntimer )标签. 现在打开“着色/过滤”(Coloring/Filtering)菜单输入你想要过滤的技能. 将它放置于忽略列表或其他类别中.[b][color=darkblue]8.Q: LUI v3 支持什么分辨率?[/color][/b]A: 支持所有宽度 1280及以上的分辨率.1680以上最佳[b][color=darkblue]9.Q: 目标姓名板显示问号:[/color][/b]A: 将caelNamePlates下media文件夹里的英文原字体替换为自己喜欢的中文字体文件(保留原名)即可。[b][color=darkblue]10.Q:小地图开关如何打开[/color][/b]A: 系统菜单里寻求组队正上方的方块...[b][color=darkblue]11.Q:新建聊天框无法保存,每次/rl就不见了[/color][/b]A:由于默认聊天框架和控制台部分功能的捆绑,所以新建聊天窗口框必须在/lui Chat设置中,勾选辅助聊天框架后才能新建,信件后可去除此选项 [b][color=darkblue]12.Q:Grid框架没有显示[/color][/b]A:Grid默认框架设置,并未全部开启25人模式,/grid config 框架设置中,各种情况下,相应的选择25人即可正常显示[b][color=darkblue]13.Q:怎么背包整理哦?[/color][/b]A: 打开背包,右键那个 X ,选择“sort”即为整理[color=darkred]PS:此背包管理在国服用并不适合,中文支持性不是很好,修正版已替换为Bagnon,不喜欢可以换成自己的背包插件[/color][b][color=darkblue]14.Q:任务怎么不能追踪更多?[/color][/b]A:界面设置&目标&选项中开启高级目标追踪,去掉禁用鼠标悬停选项,鼠标悬停于任务追踪文本上即可显示任务追踪框体,右击解锁框体后可手动拉大或者使用脚本命令:/script WatchFrame:SetHeight(400) ---高度/script WatchFrame:SetWidth(300)
---宽度[color=crimson]感谢国际友人Seli分享此脚本命令[/color][b][color=darkblue]15.Q:游戏内材质问题[/color][/b]A:原游戏内的材质被部分替换,如按钮为红色,现在变成了黑色、蓝色之类的,如果要修复,删除与Addons同级的美化文件夹即可具体分支如下:
& Interface & ---接口
& Addons &
---插件存放文件夹
& addons' Folders & ---各类单体插件文件夹
以下皆为游戏材质文件夹,和Addons文件夹放置在同目录下即可
&AUCTIONFRAME& ---拍卖行框体
&BattlefieldFrame&
---战场队列框体
---界面按钮
&ClassTrainerFrame& ---训练师框体
&COMMON& --输入框/复选框等
&DialogFrame&
&FriendsFrame&
---好友框体
---游戏登录界面材质(如:冰龙、游戏登录的输入框/帐号复选框,Loading画面等)
&ItemTextFrame&
---物品文本框
---图标替换材质
&KeyBindingFrame& ---按键绑定框体
&LFGFrame&
---寻求组队框体
&LootFrame&
&MacroFrame&
---宏界面框体
&MailFrame& ---邮箱框体
&MERCHANTFRAME& ---商人贩卖界面框体
&Minimap& ---小地图框体
&MoneyFrame& ---金钱框体
&PaperDollInfoFrame& ---玩家界面各类框体元件,如上翻,下拉按钮,装备管理按钮,滚动条等
&PetActionBar&
---宠物动作条框体
&PetPaperDollFrame& ---宠物面板
&PetStableFrame& ---宠物技能界面框体
&QuestFrame& ---任务框体
&RAIDFRAME&
---团队框体
&ShapeshiftBar&
---姿态切换栏动作条
&Spellbook& ---法术技能框体
&Stationery& ---暴雪官方信纸材质,比如GM寄给你的信的背景材质
&TALENTFRAME&
---天赋框体
&TargetingFrame&
---目标框体
&TAXIFRAME& ---飞行地图框体
&Tooltips& ---界面/姓名板框体边框,背景材质
&TradeFrame&
---交易框体
&TradeSkillFrame&
---商业技能框体
&WorldMap& ---世界地图材质
[b][color=darkblue]16.Q:BT4按键、宏名称无法显示[/color][/b]A:打开lui.lua,找到 [code=lua]button.macroName:SetFont(&Interface\AddOns\SharedMedia_MyMedia\font\vibroceb.ttf&, 12, &OUTLINE&)[/code],改成[code=lua]button.macroName:SetFont(GameTooltipTextLeft1:GetFont(), 12, &OUTLINE&) [/code] 其中[color=darkred]SetFont(GameTooltipTextLeft1:GetFont()[/color]为使用游戏内的Tooltip字体,也可以换成你自己字体的路径,或者替换原字体vibroceb.ttf(保留原名,不用改路径)[b][color=darkblue]17.Q:界面各模块元素都很小,字体都看不清,怎么办?[/color][/b]A:小分辨率玩家比较杯具,只能在点击Install安装自适应后,ESC——视频——开启UI缩放,并拖动到适合的缩放值([color=darkred]不管界面这时候重叠的多么混乱,请保持整体框架,边边角角都合适,字体大小也合适[/color]),然后利用LUI控制台自带的各个模块的移动设置命令来调节各个模块,重新合理的布局属于自己的界面,这里贴张群里童鞋的截图供各位小屏幕玩家参考,把Recount和Omen移置左上角能解决放大后,2个框架与动作条重叠的问题,请发挥自己的主观能动性 [s:41] ~~[img]./mon_/200_4c0f583f9de31.jpg[/img][b][color=darkblue]18.Q:团队或战场中无法显示小队[/color][/b]A:打开oUF_LUI文件夹下的oUF_LUI_Party.lua文件,搜索以下代码:[code=lua]& &if InCombatLockdown() then& && &self:RegisterEvent(&PLAYER_REGEN_ENABLED&)& &else& && &self:UnregisterEvent(&PLAYER_REGEN_ENABLED&)& && &local numraid = GetNumRaidMembers()& && &if numraid & 0 and (numraid & 5 or numraid ~= GetNumPartyMembers() + 1) then& && && &party:Hide() ---将Hide改为Show(注意大小写)& && && && && &else& && && &party:Show()& && && && && &end& &endend)[/code] [del][b][color=darkblue]19.Q:Recount设置菜单(/recount config)无法打开[/color][/b]A:由于用了新的AceConfigDialog库,国服3.1下出现菜单无法打开的情况,解决方法有以下2种1.进入界面——插件设置选项卡找到Recount设置,选择Profiles-配置菜单,重置配置或者新建一个配置文件2.打开Addons\Recount下的GUI_Config.lua 搜索以下代码:[code=lua]for k, v in pairs(Recount.db.profile.MainWindow.Buttons) do& && &me.ButtonOptions[k]:SetChecked(v)& &end[/code]改为[code=lua]--[[for k, v in pairs(Recount.db.profile.MainWindow.Buttons) do& && &me.ButtonOptions[k]:SetChecked(v)& &end--]]--即屏蔽此段代码[/code][/del][del][b][color=darkblue]20.Q:切换加载地图时进入队伍/团队的Tag颜色报错问题[/color][/b]报错如下:[code]Interface\AddOns\oUF_LUI\oUF_LUI_Tags.lua:97: attempt to index local 'color' (a nil value)Count: 72Call Stack:[C]: ?Interface\AddOns\oUF_LUI\oUF_LUI_Tags.lua:97: in function `func'Interface\AddOns\oUF\elements\tags.lua:414: in function `UpdateTag'Interface\AddOns\oUF\elements\tags.lua:287: in function `func'Interface\AddOns\oUF\ouf.lua:316: in function `PLAYER_ENTERING_WORLD'Interface\AddOns\oUF\ouf.lua:166: in function &Interface\AddOns\oUF\ouf.lua:153&[C]: in function `SetAttribute'Interface\FrameXML\SecureTemplates.lua:747: in function &Interface\FrameXML\SecureTemplates.lua:660&Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update'Interface\FrameXML\SecureTemplates.lua:547: in function &Interface\FrameXML\SecureTemplates.lua:545&[C]: in function `SetAttribute'Interface\FrameXML\SecureTemplates.lua:707: in function &Interface\FrameXML\SecureTemplates.lua:660&...Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update'Interface\FrameXML\SecureTemplates.lua:547: in function &Interface\FrameXML\SecureTemplates.lua:545&[C]: in function `SetAttribute'Interface\FrameXML\SecureTemplates.lua:707: in function &Interface\FrameXML\SecureTemplates.lua:660&Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update'Interface\FrameXML\SecureTemplates.lua:547: in function &Interface\FrameXML\SecureTemplates.lua:545&[C]: in function `SetAttribute'Interface\FrameXML\SecureTemplates.lua:707: in function &Interface\FrameXML\SecureTemplates.lua:660&Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update'Interface\FrameXML\SecureTemplates.lua:541: in function &Interface\FrameXML\SecureTemplates.lua:539&[/code]A:解决方法,搜索以下代码:[code=lua]local colors = setmetatable({
power = setmetatable({
[&MANA&] = {0.31, 0.45, 0.63},
[&RAGE&] = {0.69, 0.31, 0.31},
[&FOCUS&] = {0.71, 0.43, 0.27},
[&ENERGY&] = {0.65, 0.63, 0.35},
[&RUNES&] = {0.55, 0.57, 0.61},
[&RUNIC_POWER&] = {0, 0.82, 1},
[&AMMOSLOT&] = {0.8, 0.6, 0},
[&FUEL&] = {0, 0.55, 0.5},
[&POWER_TYPE_STEAM&] = {0.55, 0.57, 0.61},
[&POWER_TYPE_PYRITE&] = {0.60, 0.09, 0.17},
[&UNKNOWN&] = {0.80, 0.1, 0.1}, --添加此行
}, {__index = oUF.colors.power}),
class = setmetatable({
[&WARRIOR&] = {1, 0.78, 0.55},
[&PRIEST&] = {0.9, 0.9, 0.9},
[&DRUID&] = {1, 0.44, 0.15},
[&HUNTER&] = {0.22, 0.91, 0.18},
[&MAGE&] = {0.12, 0.58, 0.89},
[&PALADIN&] = {0.96, 0.21, 0.73},
[&SHAMAN&] = {0.04, 0.39, 0.98},
[&WARLOCK&] = {0.57, 0.22, 1},
[&ROGUE&] = {0.95, 0.86, 0.16},
[&DEATH KNIGHT&] = {0.80, 0.1, 0.1},
[&UNKNOWN&] = {0.80, 0.1, 0.1}, --添加此行
}, {__index = oUF.colors.class}),
happiness = setmetatable({
[1] = {.69,.31,.31},
[2] = {.65,.63,.35},
[3] = {.33,.59,.33},
}, {__index = oUF.colors.happiness}),
runes = setmetatable({
[1] = {0.69, 0.31, 0.31},
[2] = {0.33, 0.59, 0.33},
[3] = {0.31, 0.45, 0.63},
[4] = {0.84, 0.75, 0.65},
}, {__index = oUF.colors.runes}),}, {__index = oUF.colors})[/code][code=lua]oUF.Tags['[GetNameColor]'] = function(unit)
local reaction = UnitReaction(unit, 'player')
local pClass, pToken = UnitClass(unit)
local pClass2, pToken2 = UnitPowerType(unit)
if pToken == nil then
--------------------------------------
pClass,pToken = 'unknown','UNKNOWN';
if pToken2 == nil then
--- 添加此段-
pClass2,pToken2 = 'unknown','UNKNOWN';
--------------------------------------------------------
local color = colors.class[pToken]
local color2 = colors.power[pToken2]
local c = nil
if (unit == 'pet' and GetPetHappiness()) then
c = colors.happiness[GetPetHappiness()]
return string.format('|cff%02x%02x%02x', c[1] * 255, c[2] * 255, c[3] * 255)
elseif (UnitIsPlayer(unit)) then
return string.format('|cff%02x%02x%02x', color[1] * 255, color[2] * 255, color[3] * 255)
if color2 then
return string.format('|cff%02x%02x%02x', color2[1] * 255, color2[2] * 255, color2[3] * 255)
return string.format('|cff%02x%02x%02x', color[1] * 255, color[2] * 255, color[3] * 255)
end[/code][color=crimson]感谢国际友人toriann 提供此修改方法,loui表示会查看后修正[url=http://web3.india025.server4you.de/board/viewtopic.php?f=1&t=1787&p=][b]来源[/b][/url][/color][/del][b][color=darkblue]21.Q:聊天总是记录上次发言的频道[/color][/b]A:打开Addons/LUI/Lui.lua文件搜索以下代码[code=lua]& &-- Remember last channel& &ChatTypeInfo.WHISPER.sticky = 1
-----将&1&全改为&0&即可& &ChatTypeInfo.OFFICER.sticky = 1& &ChatTypeInfo.RAID_WARNING.sticky = 1& &ChatTypeInfo.CHANNEL.sticky = 1[/code][del][b][color=darkblue]22.Q:进入FB总是弹出无法获取&maxPlayer&接口错误[/color][/b]错误如下:[code]Interface\AddOns\LUI\LUI.lua:8632: attempt to concatenate local 'maxPlayers' (a nil value)Count: 99Call Stack:(tail call): ?Interface\AddOns\LUI\LUI.lua:8632: in function `Update'Interface\AddOns\LUI\LUI.lua:8724: in function `SetInfoText'Interface\AddOns\LUI\LUI.lua:53313: in function &Interface\AddOns\LUI\LUI.lua:53216&(tail call): ?[C]: ?[string &safecall Dispatcher[1]&]:9: in function &[string &safecall Dispatcher[1]&]:5&(tail call): ?...ace\AddOns\Bagnon\libs\AceAddon-3.0\AceAddon-3.0.lua:531: in function `EnableAddon'...ace\AddOns\Bagnon\libs\AceAddon-3.0\AceAddon-3.0.lua:621: in function &...ace\AddOns\Bagnon\libs\AceAddon-3.0\AceAddon-3.0.lua:607&[C]: in function `LoadAddOn'Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn'Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI'Interface\FrameXML\UIParent.lua:497: in function &Interface\FrameXML\UIParent.lua:469&[/code]A:/lui General - Info Text 设置中关闭副本难度显示,GF目前小地图还没有副本模式人数显示(就是那面旗帜=。=)[/del] [del][b][color=darkblue]23.Q:顶部信息条—&好友&修复[/color][/b]A:打开Lui.lua搜索如下代码:[code=lua]for k,v in pairs(LOCALIZED_CLASS_NAMES_MALE) do if class == v then class = k end end& && && && && && && && &if GetLocale() ~= &zhCN& then& && && && && &for k,v in pairs(LOCALIZED_CLASS_NAMES_FEMALE) do if class == v then class = k end end& && && && &end[/code]改为:[code=lua]--[[for k,v in pairs(LOCALIZED_CLASS_NAMES_MALE) do if class == v then class = k end end& &if GetLocale() ~= &zhCN& then
for k,v in pairs(LOCALIZED_CLASS_NAMES_FEMALE) do if class == v then class = k end endend--]]
--屏蔽这段代码,此LOCALIZED_CLASS_NAMES_MALE和LOCALIZED_CLASS_NAMES_FEMALE global tables 为WOW 3.2版本新增,并添加如下本地代码即可local function SetTranslations(...)& && &local L = {}& &for i=1, select(&#&,...), 2 do& && &local k,v = select(i,...)& && &L[k] = v& &end& &_G.ABGF_TC = Lend& && && &
if GetLocale() == &zhCN& then
SetTranslations( &术士&, &WARLOCK&, &战士&, &WARRIOR&, &猎人&, &HUNTER&, &法师&, &MAGE&, &牧师&, &PRIEST&, &德鲁伊&, &DRUID&, &圣骑士&, &PALADIN&, &萨满祭司&, &SHAMAN&, &潜行者&, &ROGUE&, &死亡骑士&, &DEATHKNIGHT&, &术士&, &WARLOCK&, &战士&, &WARRIOR&, &猎人&, &HUNTER&, &法师&, &MAGE&, &牧师&, &PRIEST&, &德鲁伊&, &DRUID&, &圣骑士&, &PALADIN&, &萨满祭司&, &SHAMAN&, &潜行者&, &ROGUE&, &死亡骑士&, &DEATHKNIGHT& )
elseif GetLocale()
== &zhTW& then& &
SetTranslations( &術士&, &WARLOCK&, &戰士&, &WARRIOR&, &獵人&, &HUNTER&, &法師&, &MAGE&, &牧師&, &PRIEST&, &德魯伊&, &DRUID&, &聖騎士&, &PALADIN&, &薩滿&, &SHAMAN&, &盜賊&, &ROGUE&, &死亡騎士&, &DEATHKNIGHT&, &術士&, &WARLOCK&, &戰士&, &WARRIOR&, &獵人&, &HUNTER&, &法師&, &MAGE&, &牧師&, &PRIEST&, &德魯伊&, &DRUID&, &聖騎士&, &PALADIN&, &薩滿&, &SHAMAN&, &盜賊&, &ROGUE&, &死亡騎士&, &DEATHKNIGHT& )
end[/code][/del][del][b][color=darkblue]24.Q:V3.025中更新的术士宠物快速召唤菜单功能如何移植到国服适用版本V3.022上,按钮示意图如下:[/color][color=darkred]/---职业特殊功能按钮---/-----/\-----\------\[/color][/b]A:打开LUI.lua搜索如下代码:[code=lua]local function UpdateMenu()
dewdrop:AddLine(
'text', & &'Portals',
'isTitle', & &true
dewdrop:AddLine()[/code]改为:[code=lua]local function UpdateMenu()
if class == 'MAGE' then
dewdrop:AddLine(
'text',
'Portals',
'isTitle',
)& &elseif class == 'WARLOCK' then
dewdrop:AddLine(
'text',
'Summons',
'isTitle',
)& &end& &dewdrop:AddLine()[/code]并在法术传送门功能代码下添加以下术士召唤列表代码:[code=lua]
...........
'tooltipText', CLOSE_DESC,
'closeWhenClicked', true& &)end下接&&&-------------------------------------------------------- / SET WARLOCK SUMMONS / --------------------------------------------------------function SetLockSummons()& &local _, class = UnitClass('player')& && &if class == 'WARLOCK' then& && && &local summons = {& && && &126,
-- Eye of Kilrogg& && && &688,
-- Imp& && && &697,
-- Voidwalker& && && &712,
-- Succubus& && && &691,
-- Felhunter& && && &1122,
-- Inferno& && && &18540,
-- Ritual of Doom& && && &30146,
-- Felguard& && && &698,
-- Ritual of Summoning& && && &48018,
-- Demonic Circle& && && &29893,
-- Ritual of Souls (Rank 1)& && && &58887
-- Ritual of Souls (Rank 2)& && &}& && && && &methods = {}
& && && &for _,unTransSpell in ipairs(summons) do& && && && &local spell, _, spellIcon = GetSpellInfo(unTransSpell)& && && &local spellid = findSpell(spell)& && && &if spellid then& && && && && &methods[spell] = {& && && && && &spellid = spellid,& && && && && &text = spell,& && && && && &spellIcon = spellIcon,& && && && && &secure = {& && && && && && &type = 'spell',& && && && && && &spell = spell,& && && && && &}& && && && &}& && && &end& && &end& && &summons = nil& &endend[/code]最后搜索如下代码:[code=lua]if class == 'MAGE' or class == 'WARLOCK' then
----此行添加术士& && &MicroMenu_ButtonLeft_Clicker:Show()& && && && &MicroMenu_ButtonLeft_Clicker:RegisterForClicks(&AnyUp&)& && &MicroMenu_ButtonLeft_Clicker:SetScript(&OnClick&, function(self)& && && &dewdrop:Open(self, 'children', function(level, value) UpdateMenu() end)& && &end)[/code][code=lua]......SetPallyPower()SetPortals()SetLockSummons() ----添加此行SetInfoText().....[/code][/del][b][color=darkblue]25.Q:无法设置显示焦点,一设置就报oUF_LUI被禁用等错误信息[/color][/b]A:3.0版本后,暴雪禁用了第三方头像设置焦点的功能,你可以通过宏来设置(/foucs)/取消(/clearfocus)焦点外,还可以通过修改默认的焦点键位来设置除此以外还可以借助一款小插件Focuser,这款插件的大致代码如下,你可以不需要去看懂它的原理,只需复制进lui.lua即可[code=lua]用编辑器打开LUI.lua,拉到最下,添加如下代码,保存后游戏内/rl即可-------------------------------------------------------- / Focuser / --------------------------------------------------------local modifier = &shift& -- shift, alt or ctrllocal mouseButton = &1& -- 1 = left, 2 = right, 3 = middle, 4 and 5 = thumb buttons if there are anylocal function SetFocusHotkey(frame)& &frame:SetAttribute(modifier..&-type&..mouseButton,&focus&)endlocal function CreateFrame_Hook(type, name, parent, template)& &if template == &SecureUnitButtonTemplate& then& && &SetFocusHotkey(_G[name])& &endendhooksecurefunc(&CreateFrame&, CreateFrame_Hook)-- Keybinding override so that models can be shift/alt/ctrl+clickedlocal f = CreateFrame(&CheckButton&, &FocuserButton&, UIParent, &SecureActionButtonTemplate&)f:SetAttribute(&type1&,&macro&)f:SetAttribute(&macrotext&,&/focus mouseover&)SetOverrideBindingClick(FocuserButton,true,modifier..&-BUTTON&..mouseButton,&FocuserButton&)-- Set the keybindings on the default unit frames since we won't get any CreateFrame notification about themlocal duf = {& &PlayerFrame,& &PetFrame,& &PartyMemberFrame1,& &PartyMemberFrame2,& &PartyMemberFrame3,& &PartyMemberFrame4,& &PartyMemberFrame1PetFrame,& &PartyMemberFrame2PetFrame,& &PartyMemberFrame3PetFrame,& &PartyMemberFrame4PetFrame,& &TargetFrame,& &TargetofTargetFrame,}for i,frame in pairs(duf) do& &SetFocusHotkey(frame)end[/code][quote][color=darkred][size=120%]其他问题由楼下提问后补充,台服问题不收集,不过TF众可参考此帖解决 [s:42] .[/size][/color] [/quote]
[color=darkblue][size=120%][b]当前版本有待修正汇总:[/b][/size][/color][b][color=firebrick]1.聊天框架无法保存:[/color][/b]新建频道必须勾选辅助聊天框架才能保存建立的情况有待下个版本V3.03后修正[b][color=firebrick]2.FX计时条颜色等个性化设置,由于与控制台的相关功能捆绑,无法保存:[/color][/b]V3.02是在抱怨声中仓促发布的强化oUF设置界面的版本,其他在V3.01中已知的一些单体插件受控制台影响无法保存的问题都未能修正,有待在V3.03中完全修复,V3.03后所有的单体插件将不再与控制台捆绑,你可以任意添加各类单体插件
[b][color=firebrick]3.头像(Unitframes)设置中,目标(Target)——图标(Icon)——战斗图标(Combat)无法正常显示:[/color][/b]oUF头像设置中目标进入战斗(双叉剑)图标不能正常显示,等待反馈,具体修复时间未知
[b][color=firebrick]4.目前LUI V3的主体框体缺乏自定义性,对于小屏幕使用者来说比较杯具:[/color][/b]LUI V3.03中将会添加新的框架管理设置 (替换原先的4个主框架 (聊天/Omen/Recount/Grid) 你可以随意创建任意数量的框架,并且设置它们的位置、大小、样式并给与它们一些用途.)(类似于Kgpanel)
[b][color=firebrick]5.目前版本的伤害浮动信息只支持输出的(且默认字体大小受自适应的影响普遍较大发虚,需要在控制台调节)、而受到的治疗、伤害浮动信息并不显示:[/color][/b]Income Damage/Heal Value 玩家承受到的伤害、治疗等浮动信息将在以后的版本中添加,目前只能修改输出伤害/治疗数值的大小等设置
[size=130%][color=crimson][b][font=Tahoma][i]补充[/i][/font][/b][/color][/size]关于不能手动控制姓名板的开启关闭问题在caelNamePlates中打开caelNamePlates.lua找到[code=lua]caelNamePlates:RegisterEvent(&PLAYER_REGEN_ENABLED&)function caelNamePlates:PLAYER_REGEN_ENABLED()& &SetCVar(&nameplateShowEnemies&, 0)endcaelNamePlates:RegisterEvent(&PLAYER_REGEN_DISABLED&)function caelNamePlates.PLAYER_REGEN_DISABLED()& &SetCVar(&nameplateShowEnemies&, 1)end[/code]将其改为[code=lua]--[[caelNamePlates:RegisterEvent(&PLAYER_REGEN_ENABLED&)function caelNamePlates:PLAYER_REGEN_ENABLED()& &SetCVar(&nameplateShowEnemies&, 0)endcaelNamePlates:RegisterEvent(&PLAYER_REGEN_DISABLED&)function caelNamePlates.PLAYER_REGEN_DISABLED()& &SetCVar(&nameplateShowEnemies&, 1)end--]]--屏蔽此段代码[/code]
。。。。。待编辑
占個樓層,等待討論!!!
recount config 这个出错了,帮忙看看是什么问题,其它都没问题
没什么人回帖啊还是得骑猪来发
[quote][pid=][b]Post by saivet ( 17:44):[/b][/pid]recount config 这个出错了,帮忙看看是什么问题,其它都没问题[/quote]见19.
这贴必火啊……我也留坑观看Q&A……支持一下
前排收藏啊。必火此贴
recount问题终于解决了啊,这就试验一下
[quote][tid=3390980][b]Post by vans67 ( 16:37):[/b][/tid][b][size=130%][color=darkblue]已知Q&A[/color][/size][/b][b][color=darkblue]1.Q:安装问题:[/color][/b]A:1.打开WOW所在根目录,备份移走或删除已存在的&Interface&及&Wtf&文件夹。
2.解压缩下载下来的当前版本LUI v3.
3.将解压缩下来的&Interface&文件夹放置于你的WOW根目录
4.运行客户端.
5.出来Install按钮,点下重载即可。[color=darkred]PS:没有出来的话/rl一下,如果还没有检查下自己的驱动盘文件系统格式,如为Fat32,请转换下NTFS.方法:在“运行”中输入“CMD”打开“命令提示符”窗口,输入:“CONVE..[/quote]强力支持你!
貌似很成熟了哇! 回家我也试试 继续关注 ^ ^
我安装3.02进游戏就报错:Date:
00:40:21ID: 1Error occured in: GlobalCount: 1Message: ..\AddOns\oUF_LUI\oUF_LUI_Party.lua line 1057:
attempt to index field 'oUF' (a nil value)Debug:
oUF_LUI\oUF_LUI_Party.lua:1057: styleFunc()
oUF\ouf.lua:413:
oUF\ouf.lua:405
oUF\ouf.lua:484: configFunction()
..\FrameXML\SecureTemplates.lua:617:
..\FrameXML\SecureTemplates.lua:614
[C]: securecall()
..\FrameXML\SecureTemplates.lua:624: SetupUnitButtonConfiguration()
..\FrameXML\SecureTemplates.lua:706:
..\FrameXML\SecureTemplates.lua:660
..\FrameXML\SecureTemplates.lua:849:
..\FrameXML\SecureTemplates.lua:836
[C]: Show()
oUF_LUI\oUF_LUI_Party.lua:3498:
oUF_LUI\oUF_LUI_Party.lua:3488AddOns:
BaudErrorFrame, v1.3
Swatter, v5.5.4293 (WombatII)
YouArentInAPartyFix, v
ACP, v3.1.0.17
AucAdvanced, v5.5.4293 (WombatII)
AucFilterBasic, v5.5.4293 (WombatII)
AucFilterOutlier, v5.5.
AucMatchUndercut, v5.5.
AucStatClassic, v5.5.4293 (WombatII)
AucStatHistogram, v5.5.4293 (WombatII)
AucStatiLevel, v5.5.4293 (WombatII)
AucStatPurchased, v5.5.4293 (WombatII)
AucStatSales, v5.5.
AucStatSimple, v5.5.4293 (WombatII)
AucStatStdDev, v5.5.4293 (WombatII)
AucStatWOWEcon, v5.5.
AucUtilAHWindowControl, v5.5.
AucUtilAppraiser, v5.5.
AucUtilAskPrice, v5.5.
AucUtilAutoMagic, v5.5.
AucUtilCompactUI, v5.5.
AucUtilEasyBuyout, v5.5.
AucUtilFixAH, v5.5.4293 (WombatII)
AucUtilItemSuggest, v5.5.
AucUtilPriceLevel, v5.5.
AucUtilScanButton, v5.5.
AucUtilScanFinish, v5.5.
AucUtilScanProgress, v5.5.
AucUtilSearchUI, v5.5.
AucUtilSimpleAuction, v5.5.4293.0
AucUtilVendMarkup, v5.5.
Auctionator, v2.3.7
Babylonian, v5.1.DEV.130
Bagnon, v2.9.2
BagnonForever, v1.1.1
BagnonTooltips, v
Bartender4, v4.3.3
BeanCounter, v5.5.4293 (WombatII)
ButtonFacade, v3.3.300
ButtonFacadeDarion, v3.0.3.2
caelNamePlates, v
Clique, v119
Configator, v5.1.DEV.130
DebugLib, v5.1.DEV.130
Enchantrix, v5.5.4293 (WombatII)
EnchantrixBarker, v5.5.4293 (WombatII)
EnhancedColourPicker, vb1.9056.1
ForteCasting, v
ForteCooldown, v
ForteCore, v1.959.8
ForteDeathKnight, v
ForteDruid, v
ForteHealthstone, v
ForteHunter, v
ForteMage, v
FortePaladin, v
FortePriest, v
ForteRogue, v
ForteShaman, v
ForteShard, v
ForteSoulstone, v
ForteSummon, v
ForteTalent, v
ForteTimer, v
ForteVehicle, v
ForteWarlock, v
ForteWarrior, v
GatherMate, vr671
Grid, v1.1101
GridClickSets, v1.0 beta
GridManaBars, v1.0
GridStatusHots, v3.13b
GridStatusMissingBuffs, vv3.01.01.05 release
GridStatusRaidDebuff, vv3.01
GridStatusRDBC, v1.0
Informant, v5.5.4293 (WombatII)
LibSharedMedia30, v3.0-56
Mapster, v1.2.2-1-g82b0133
oGlow, v1.12
Omen, v3.0.9
OmniCC, v2.5.9
oUF, v1.3.24
oUFDebuffHighlight, v1.0
oUFExperience, v30100.37
oUFReputation, v30200.2-Release
PallyPower, vv3.2.11
pMinimap, v30200.1-Beta
Recount, v
SellJunk, vr82
SharedMedia, v3.0.1-177
SlideBar, v5.5.4293 (WombatII)
StatBlockCore, v2.65
Stubby, v5.5.4293 (WombatII)
TipTop, v2.3
XLoot, v0.91.1
XLootGroup, v0.61
XLootMaster, v0.81
XLootMonitor, v0.71
00:40:21ID: 2Error occured in: GlobalCount: 1Message: ..\AddOns\oUF_LUI\oUF_LUI_Tags.lua line 22:
attempt to index field 'oUF' (a nil value)Debug:
oUF_LUI\oUF_LUI_Tags.lua:22: func()
oUF\elements\tags.lua:414: UpdateTag()
oUF\elements\tags.lua:287: func()
oUF\ouf.lua:316:
oUF\ouf.lua:311
[C]: Show()
..\FrameXML\SecureStateDriver.lua:72:
..\FrameXML\SecureStateDriver.lua:62
..\FrameXML\SecureStateDriver.lua:111:
..\FrameXML\SecureStateDriver.lua:81AddOns:
BaudErrorFrame, v1.3
Swatter, v5.5.4293 (WombatII)
YouArentInAPartyFix, v
ACP, v3.1.0.17
AucAdvanced, v5.5.4293 (WombatII)
AucFilterBasic, v5.5.4293 (WombatII)
AucFilterOutlier, v5.5.
AucMatchUndercut, v5.5.
AucStatClassic, v5.5.4293 (WombatII)
AucStatHistogram, v5.5.4293 (WombatII)
AucStatiLevel, v5.5.4293 (WombatII)
AucStatPurchased, v5.5.4293 (WombatII)
AucStatSales, v5.5.
AucStatSimple, v5.5.4293 (WombatII)
AucStatStdDev, v5.5.4293 (WombatII)
AucStatWOWEcon, v5.5.
AucUtilAHWindowControl, v5.5.
AucUtilAppraiser, v5.5.
AucUtilAskPrice, v5.5.
AucUtilAutoMagic, v5.5.
AucUtilCompactUI, v5.5.
AucUtilEasyBuyout, v5.5.
AucUtilFixAH, v5.5.4293 (WombatII)
AucUtilItemSuggest, v5.5.
AucUtilPriceLevel, v5.5.
AucUtilScanButton, v5.5.
AucUtilScanFinish, v5.5.
AucUtilScanProgress, v5.5.
AucUtilSearchUI, v5.5.
AucUtilSimpleAuction, v5.5.4293.0
AucUtilVendMarkup, v5.5.
Auctionator, v2.3.7
Babylonian, v5.1.DEV.130
Bagnon, v2.9.2
BagnonForever, v1.1.1
BagnonTooltips, v
Bartender4, v4.3.3
BeanCounter, v5.5.4293 (WombatII)
ButtonFacade, v3.3.300
ButtonFacadeDarion, v3.0.3.2
caelNamePlates, v
Clique, v119
Configator, v5.1.DEV.130
DebugLib, v5.1.DEV.130
Enchantrix, v5.5.4293 (WombatII)
EnchantrixBarker, v5.5.4293 (WombatII)
EnhancedColourPicker, vb1.9056.1
ForteCasting, v
ForteCooldown, v
ForteCore, v1.959.8
ForteDeathKnight, v
ForteDruid, v
ForteHealthstone, v
ForteHunter, v
ForteMage, v
FortePaladin, v
FortePriest, v
ForteRogue, v
ForteShaman, v
ForteShard, v
ForteSoulstone, v
ForteSummon, v
ForteTalent, v
ForteTimer, v
ForteVehicle, v
ForteWarlock, v
ForteWarrior, v
GatherMate, vr671
Grid, v1.1101
GridClickSets, v1.0 beta
GridManaBars, v1.0
GridStatusHots, v3.13b
GridStatusMissingBuffs, vv3.01.01.05 release
GridStatusRaidDebuff, vv3.01
GridStatusRDBC, v1.0
Informant, v5.5.4293 (WombatII)
LibSharedMedia30, v3.0-56
Mapster, v1.2.2-1-g82b0133
oGlow, v1.12
Omen, v3.0.9
OmniCC, v2.5.9
oUF, v1.3.24
oUFDebuffHighlight, v1.0
oUFExperience, v30100.37
oUFReputation, v30200.2-Release
PallyPower, vv3.2.11
pMinimap, v30200.1-Beta
Recount, v
SellJunk, vr82
SharedMedia, v3.0.1-177
SlideBar, v5.5.4293 (WombatII)
StatBlockCore, v2.65
Stubby, v5.5.4293 (WombatII)
TipTop, v2.3
XLoot, v0.91.1
XLootGroup, v0.61
XLootMaster, v0.81
XLootMonitor, v0.71
报错3Date:
00:40:21ID: 3Error occured in: GlobalCount: 2Message: ..\AddOns\oUF_LUI\oUF_LUI_Main.lua line 237:
attempt to index field 'oUF' (a nil value)Debug:
oUF_LUI\oUF_LUI_Main.lua:237:
oUF_LUI\oUF_LUI_Main.lua:231
(tail call): ?
oUF\ouf.lua:316:
oUF\ouf.lua:311
[C]: Show()
..\FrameXML\SecureStateDriver.lua:72:
..\FrameXML\SecureStateDriver.lua:62
..\FrameXML\SecureStateDriver.lua:111:
..\FrameXML\SecureStateDriver.lua:81AddOns:
BaudErrorFrame, v1.3
Swatter, v5.5.4293 (WombatII)
YouArentInAPartyFix, v
ACP, v3.1.0.17
AucAdvanced, v5.5.4293 (WombatII)
AucFilterBasic, v5.5.4293 (WombatII)
AucFilterOutlier, v5.5.
AucMatchUndercut, v5.5.
AucStatClassic, v5.5.4293 (WombatII)
AucStatHistogram, v5.5.4293 (WombatII)
AucStatiLevel, v5.5.4293 (WombatII)
AucStatPurchased, v5.5.4293 (WombatII)
AucStatSales, v5.5.
AucStatSimple, v5.5.4293 (WombatII)
AucStatStdDev, v5.5.4293 (WombatII)
AucStatWOWEcon, v5.5.
AucUtilAHWindowControl, v5.5.
AucUtilAppraiser, v5.5.
AucUtilAskPrice, v5.5.
AucUtilAutoMagic, v5.5.
AucUtilCompactUI, v5.5.
AucUtilEasyBuyout, v5.5.
AucUtilFixAH, v5.5.4293 (WombatII)
AucUtilItemSuggest, v5.5.
AucUtilPriceLevel, v5.5.
AucUtilScanButton, v5.5.
AucUtilScanFinish, v5.5.
AucUtilScanProgress, v5.5.
AucUtilSearchUI, v5.5.
AucUtilSimpleAuction, v5.5.4293.0
AucUtilVendMarkup, v5.5.
Auctionator, v2.3.7
Babylonian, v5.1.DEV.130
Bagnon, v2.9.2
BagnonForever, v1.1.1
BagnonTooltips, v
Bartender4, v4.3.3
BeanCounter, v5.5.4293 (WombatII)
ButtonFacade, v3.3.300
ButtonFacadeDarion, v3.0.3.2
caelNamePlates, v
Clique, v119
Configator, v5.1.DEV.130
DebugLib, v5.1.DEV.130
Enchantrix, v5.5.4293 (WombatII)
EnchantrixBarker, v5.5.4293 (WombatII)
EnhancedColourPicker, vb1.9056.1
ForteCasting, v
ForteCooldown, v
ForteCore, v1.959.8
ForteDeathKnight, v
ForteDruid, v
ForteHealthstone, v
ForteHunter, v
ForteMage, v
FortePaladin, v
FortePriest, v
ForteRogue, v
ForteShaman, v
ForteShard, v
ForteSoulstone, v
ForteSummon, v
ForteTalent, v
ForteTimer, v
ForteVehicle, v
ForteWarlock, v
ForteWarrior, v
GatherMate, vr671
Grid, v1.1101
GridClickSets, v1.0 beta
GridManaBars, v1.0
GridStatusHots, v3.13b
GridStatusMissingBuffs, vv3.01.01.05 release
GridStatusRaidDebuff, vv3.01
GridStatusRDBC, v1.0
Informant, v5.5.4293 (WombatII)
LibSharedMedia30, v3.0-56
Mapster, v1.2.2-1-g82b0133
oGlow, v1.12
Omen, v3.0.9
OmniCC, v2.5.9
oUF, v1.3.24
oUFDebuffHighlight, v1.0
oUFExperience, v30100.37
oUFReputation, v30200.2-Release
PallyPower, vv3.2.11
pMinimap, v30200.1-Beta
Recount, v
SellJunk, vr82
SharedMedia, v3.0.1-177
SlideBar, v5.5.4293 (WombatII)
StatBlockCore, v2.65
Stubby, v5.5.4293 (WombatII)
TipTop, v2.3
XLoot, v0.91.1
XLootGroup, v0.61
XLootMaster, v0.81
XLootMonitor, v0.71
报错4Date:
00:41:09ID: 4Error occured in: GlobalCount: 3Message: ..\AddOns\oUF_Reputation\oUF_Reputation.lua line 19:
bad argument #2 to 'format' (string expected, got nil)Debug:
[C]: format()
oUF_Reputation\oUF_Reputation.lua:19:
oUF_Reputation\oUF_Reputation.lua:16
[C]: ?AddOns:
BaudErrorFrame, v1.3
Swatter, v5.5.4293 (WombatII)
YouArentInAPartyFix, v
ACP, v3.1.0.17
AucAdvanced, v5.5.4293 (WombatII)
AucFilterBasic, v5.5.4293 (WombatII)
AucFilterOutlier, v5.5.
AucMatchUndercut, v5.5.
AucStatClassic, v5.5.4293 (WombatII)
AucStatHistogram, v5.5.4293 (WombatII)
AucStatiLevel, v5.5.4293 (WombatII)
AucStatPurchased, v5.5.4293 (WombatII)
AucStatSales, v5.5.
AucStatSimple, v5.5.4293 (WombatII)
AucStatStdDev, v5.5.4293 (WombatII)
AucStatWOWEcon, v5.5.
AucUtilAHWindowControl, v5.5.
AucUtilAppraiser, v5.5.
AucUtilAskPrice, v5.5.
AucUtilAutoMagic, v5.5.
AucUtilCompactUI, v5.5.
AucUtilEasyBuyout, v5.5.
AucUtilFixAH, v5.5.4293 (WombatII)
AucUtilItemSuggest, v5.5.
AucUtilPriceLevel, v5.5.
AucUtilScanButton, v5.5.
AucUtilScanFinish, v5.5.
AucUtilScanProgress, v5.5.
AucUtilSearchUI, v5.5.
AucUtilSimpleAuction, v5.5.4293.0
AucUtilVendMarkup, v5.5.
Auctionator, v2.3.7
Babylonian, v5.1.DEV.130
Bagnon, v2.9.2
BagnonForever, v1.1.1
BagnonTooltips, v
Bartender4, v4.3.3
BeanCounter, v5.5.4293 (WombatII)
ButtonFacade, v3.3.300
ButtonFacadeDarion, v3.0.3.2
caelNamePlates, v
Clique, v119
Configator, v5.1.DEV.130
DebugLib, v5.1.DEV.130
Enchantrix, v5.5.4293 (WombatII)
EnchantrixBarker, v5.5.4293 (WombatII)
EnhancedColourPicker, vb1.9056.1
ForteCasting, v
ForteCooldown, v
ForteCore, v1.959.8
ForteDeathKnight, v
ForteDruid, v
ForteHealthstone, v
ForteHunter, v
ForteMage, v
FortePaladin, v
FortePriest, v
ForteRogue, v
ForteShaman, v
ForteShard, v
ForteSoulstone, v
ForteSummon, v
ForteTalent, v
ForteTimer, v
ForteVehicle, v
ForteWarlock, v
ForteWarrior, v
GatherMate, vr671
Grid, v1.1101
GridClickSets, v1.0 beta
GridManaBars, v1.0
GridStatusHots, v3.13b
GridStatusMissingBuffs, vv3.01.01.05 release
GridStatusRaidDebuff, vv3.01
GridStatusRDBC, v1.0
Informant, v5.5.4293 (WombatII)
LibSharedMedia30, v3.0-56
Mapster, v1.2.2-1-g82b0133
oGlow, v1.12
Omen, v3.0.9
OmniCC, v2.5.9
oUF, v1.3.24
oUFDebuffHighlight, v1.0
oUFExperience, v30100.37
oUFReputation, v30200.2-Release
PallyPower, vv3.2.11
pMinimap, v30200.1-Beta
Recount, v
SellJunk, vr82
SharedMedia, v3.0.1-177
SlideBar, v5.5.4293 (WombatII)
StatBlockCore, v2.65
Stubby, v5.5.4293 (WombatII)
TipTop, v2.3
XLoot, v0.91.1
XLootGroup, v0.61
XLootMaster, v0.81
XLootMonitor, v0.71
点击install后,界面如下
[quote][pid=][b]Post by 冰蔷雪薇 ( 00:44):[/b][/pid]点击install后,界面如下[/quote]
这界面没问题啊 [s:5]
[quote][pid=][b]Post by titoudao ( 00:53):[/b][/pid]这界面没问题啊 [s:5][/quote]
破成这个样子还没有问题啊,背包就一直显示啊- -}

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