战地3key多少钱实体版里的KEY可以在ORIGI...

这次的Humble Origin Bundle包你们买了吗 战地3只要五刀即可拥有_中电博亚吧_百度贴吧
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这次的Humble Origin Bundle包你们买了吗 战地3只要五刀即可拥有收藏
EA这次节操掉光,原价200,300的正版游戏,现在统统只要30元!一美元慈善包即可获得死亡空间(Dead Space™)一个激活Key + 一个激活Key火爆狂飙:天堂(Burnout™ Paradise: The Ultimate Box)一个激活Key + 一个激活Key孤岛危机2极限版(Crysis® 2 Maximum Edition)一个激活Key + 一个激活Key镜之边缘(Mirror's Edge)一个激活Key + 一个激活Key死亡空间3(Dead Space™ 3)一个激活Key荣誉勋章(Medal of Honor™)一个激活Key + 一个激活Key过均价现在是4.68获得战地3(Battlefield 3™)一个激活Key + 原声(FLAC + MP3)模拟人生3(The Sims™ 3 + Starter Pack +Date Night DLC)前两者一个激活Key + Date Night DLC单独一个激活Key + 原声(FLAC + MP3)购买地址
1楼 17:56&|
相关的贴子38613744相关的图贴
不买能忍?买了可以同时在和上使用,意思就是30元可以买到两份激活码,自己玩一份还可以送别人一份
2楼 18:00&|
电脑没网……
收起回复3楼 19:17&|来自
。。。。。。学校伤不起。。。。
收起回复4楼 10:43&|来自
战地和模拟人生只有origin激活码?
收起回复5楼 10:54&|
登录百度帐号我的游戏推荐游戏
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eBay Inc. All Rights Reserved. ,iOS 问题:CABasicAnimation没有效果,帮我看看是否用法有错。
我的textUpperLimit是一个NSTextField。我想做个textUpperLimit抖动的动画。代码如下:
CABasicAnimation *animation1 = [CABasicAnimation animationWithKeyPath:@"move"];
animation1.duration = 0.2;
animation1.autoreverses = YES;
animation1.repeatCount = 5;
NSRect firstFrame = NSMakeRect(textUpperLimit.frame.origin.x-10, textUpperLimit.frame.origin.y, textUpperLimit.frame.size.width, textUpperLimit.frame.size.height);
animation1.fromValue = [NSValue valueWithRect:firstFrame];
NSRect nextFrame = NSMakeRect(textUpperLimit.frame.origin.x+10, textUpperLimit.frame.origin.y, textUpperLimit.frame.size.width, textUpperLimit.frame.size.height);
animation1.toValue = [NSValue valueWithRect:nextFrame];
[textUpperLimit.layer addAnimation:animation1 forKey:@""];
这样没有效果,为啥?
加了 textUpperLimit.wantsLayer = YES;也没用。
如果我希望整个window窗口抖动,
NSView* layerView = (NSView*)self.window.contentV
[layerView.layer addAnimation:animation1 forKey:@""];
没有效果,何解?
CABasicAnimation没有效果,帮我看看是否用法有错。
我的textUpperLimit是一个NSTextField。我想做个textUpperLimit抖动的动画。代码如下:
CABasicAnimation *animation1 = [CABasicAnimation animationWithKeyPath:@"move"];
animation1.duration = 0.2;
animation1.autoreverses = YES;
animation1.repeatCount = 5;
NSRect firstFrame = NSMakeRect(textUpperLimit.frame.origin.x-10, textUpperLimit.frame.origin.y, textUpperLimit.frame.size.width, textUpperLimit.frame.size.height);
animation1.fromValue = [NSValue valueWithRect:firstFrame];
NSRect nextFrame = NSMakeRect(textUpperLimit.frame.origin.x+10, textUpperLimit.frame.origin.y, textUpperLimit.frame.size.width, textUpperLimit.frame.size.height);
animation1.toValue = [NSValue valueWithRect:nextFrame];
[textUpperLimit.layer addAnimation:animation1 forKey:@""];
这样没有效果,为啥?
加了 textUpperLimit.wantsLayer = YES;也没用。
如果我希望整个window窗口抖动,
NSView* layerView = (NSView*)self.window.contentV
[layerView.layer addAnimation:animation1 forKey:@""];
没有效果,何解?
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