Geometrycartoon wars2 2 几何战...

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Geometry Wars: Retro Evolved
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游戏名称:几何战争3:维度
游戏制作:Lucid Games
游戏发行:Sierra Games
游戏平台:PC
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冀ICP证B2-From Wikipedia, the free encyclopedia
Geometry Wars is a
created by
as part of
for the , accessible through the in-game garage. An updated version of the game, Geometry Wars: Retro Evolved, is available for download on the
via . It can also be played in demo form in . It has held the record for most-downloaded Xbox Live Arcade game. A new version, Geometry Wars: Evolved, has been produced for mobile phones. A version has also been released for
under the Geometry Wars: Retro Evolved name on the
content delivery network. Another version named
is available to play in .
was released for the
in November 2007. A sequel,
was released to
on July 30, 2008. The most recent version of the game was released for iOS devices. On November 25, 2014,
was released, adding a 3D aspect to the franchise.
The soundtrack was composed by Chris Chudley from
who created the music for all of the series up until Dimensions.
The object of Geometry Wars is to survive as long as possible and score as many points as possible by destroying an ever-increasing swarm of enemies. The game takes place on a rectangular playfield and the player controls a claw-shaped "ship" that can move in any direction using the left thumbstick, and can fire in any direction independently using the right thumbstick. The player also has a limited number of bombs that can be detonated and destroy all enemies on the playfield. As the game progresses, the player can earn extra lives and additional bombs at set score increments, and the primary weapon changes at regular intervals (10,000 points). Also, enemies spawn in progressively larger quantities and at greater frequency as the game progresses. If an enemy touches the player's ship, the ship explodes and a life is lost, plus the multiplier worked up by how many enemies are killed in one life is also lost. The game is over when the player runs out of lives.
The Evolved version of the game takes place on a playfield that is slightly larger than the display area of the TV screen, and the camera follows the player's movements. A background grid pattern adds to the graphical effects by warping in reaction to player shots and the behavior of certain enemies. This version introduces new enemies and a score multiplier that increases as the player destroys enemies without losing a life.
The game initially started out as a way for the team at Bizarre Creations to test out the Xbox controller while making . The team included the game as an extra in the sequel not expecting very much. When the creators realized how popular the game was they decided to work on a stand alone game for the 360's Live Arcade. For the standalone version, which eventually grew to become Retro Evolved, creator Stephen Cakebread initially wanted to make the game have a more linear structure where the players would progress through . However, Cakebread soon became aware of the game Mutant Storm and realized that a level-based structure would make Retro Evolved almost identical and thus decided to drop it.
This section requires . (July 2010)
Main article:
On July 30, 2008, the sequel, Geometry Wars: Retro Evolved 2, was released on Xbox Live Arcade.
Retro Evolved 2 provides local cooperative and competitive multiplayer modes for two to four players simultaneously, and an exclusive "Co-Pilot" mode in which two players control the same ship, with one moving and the other firing. Additionally, the game provides support for worldwide leaderboards in each game mode and, by default, displays the player's ranking against his/her friends during play.
Main article:
In November 2007,
released a version of the game for the
titled . This version introduces a single-player campaign and multiplayer gameplay.
Main article:
After the reopening of 's website, on August 12, 2014, a third sequel, Geometry Wars 3: Dimensions was announced. The game was released on November 25, 2014 for , , ,
and , and on November 26, 2014 for
Neither original developer Stephen Cakebread nor Audioantics had any involvement in the production of Geometry Wars 3: Dimensions, as confirmed in the credits for the game when demoed at PAX Australia 2014 on Xbox One.
, a freeware Geometry Wars clone for PC
and , similar games available for download on the
Carless, Simon. . Gamasutra. CMP.
"." Pocket Gamer. November 6, 2006. Accessed November 10, 2006
Chudley, Chris. . Audioantics 2014.
Welsh, Oil. . Eurogamer. p. 1 2014.
Valve Corporation (content delivery)
at MSN games
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